Three classes, three stances
The classes were not copied from other games. Each comes with its own weapon, its own stance and its own breaking point; what you wield changes how you fight. The skill tree is yours: two players of the same class need not share a build.
Warrioreasy
Sword and shield · front line · durable
Holds the front line with the shield and finishes with the sword. Shield bash stuns the enemy; battle cry rallies the group.
Damage
Toughness
Range
Difficulty
1
Shield bash
Lv. 1
5
Battle cry
Lv. 5
Archermedium
Bow · mid range · mobile
Keeps the distance and picks the target. The group's eyes in canyon passes and boss fights.
Damage
Toughness
Range
Difficulty
Magehard
Staff · area damage · fragile
Slow to open up, hits hard. Area spells turn group fights; the most fragile class on its own.
Damage
Toughness
Range
Difficulty
14
Area spell I
Lv. 14 (0.2)
Comparison
| Trait | Warrior | Archer | Mage |
|---|---|---|---|
| Weapon | Sword and shield | Bow | Staff |
| Role | Front line | Ranged damage | Area damage |
| In group fights | Holds | Picks | Turns |
| Solo play | Easy | Medium | Hard |
| Armor type | Heavy | Medium | Light |
| Cosmetic sets | Founder, Ancient | Founder, Island Wind | Founder, Ancient |
Changing class
One class per character; four character slots per account. The skill tree can be reset at any time (in-game gold); cosmetics are account-bound and carry across characters.